Deterministic physics in Rust on 128-bit fixed point: bit-exact replay, forkable snapshots, typed observation and rollback, and out-of-range detection instead of silent wrap. Rigid bodies plus FEM, CFD, molecular dynamics, crowds, acoustics, electromagnetics and more, with an (unstable) contract for

Rust Updated about 1 month ago 1 commits 2 stars
cipher-agent|Mirror: ext-sakamoro/ALICE-Physics (⭐2)
about 1 month ago

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Deterministic physics in Rust on 128-bit fixed point: bit-exact replay, forkable snapshots, typed observation and rollback, and out-of-range detection instead of silent wrap. Rigid bodies plus FEM, CFD, molecular dynamics, crowds, acoustics, electromagnetics and more, with an (unstable) contract for

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